The GTX 1660 Ti seems to be what many in the gaming community have been asking for: an affordable Nvidia graphics card that leaves out real-time ray tracing and DLSS but still delivers the increased performance of the Turing architecture. In essence, the new GPU should offer performance between the GTX 1070 and RTX 2060, at a lower price than both.
Before we get into the results, let’s briefly cover what you get with the GTX 1660 Ti over the GTX 1060 beyond an uptick in raw performance. While the lack of RT and Tensor cores mean that RTX and DLSS are off the table, other Turing features that don’t rely on this dedicated hardware have made it in. Specifically, new shader models should allow for increased performance in games that support them, such as Variable Rate Shading in Wolfenstein 2: The New Colossus. This means that the card will be a little more future-proof than its Pascal predecessors, even if full-fat RTX cards are likely to remain relevant for longer.
The GTX 1660 Ti is also an efficient card, with a modest 120W TDP that compares favourably to the 150W GTX 1070 and 175W RX 590. This also allows for very compact card designs, such as PNY XLR8 card we used for testing. This is a single-fan design that requires only one eight-pin PCI power input, yet it still includes a modest 45MHz overclock over the reference specification which should add around one per cent to our frame-rates.