A New Horror Experience Taking Shape
Hideo Kojima’s next major title, OD, is shaping up to be a horror game unlike anything he’s done before. Though full details remain tightly under wraps, recent announcements suggest the project is ambitious both in theme and structure.
(OD Knock – Official Trailer)
The “Knock” Teaser & What It Means
At the 10th-anniversary event for his studio Kojima Productions, Kojima unveiled a teaser trailer titled OD – Knock. He clarified that “Knock” is not the full game title but rather a subtitle for his personal segment of the game. He explained he has a deep fear of the sound of loud knocks—hence the concept. He also noted that Peele will tackle “a different kind of fear” within the broader OD experience.
An Anthology Format
Crucially, Kojima suggested that OD is being developed as an anthology-style horror experience: multiple creators (he referred to them as “The Avengers”) will each explore different manifestations of fear. In this structure, Kojima handles the “Knock” segment while Peele leads another, separate fear-based chapter.
What We Know So Far
The title “OD” serves as the game’s working name, and it may link to the idea of “overdose” in a metaphorical sense—overdosing on fear. At this stage, no specific release date or detailed gameplay mechanics have been revealed. Kojima emphasizes that the game may polarize audiences and that its true impact may only be judged many years later. Given the anthology nature, each episode might differ significantly in tone, director, and type of fear explored—meaning players may experience a variety of horror styles in one package.

For fans of both Kojima and horror games, OD represents a major shift. Kojima’s previous titles, though innovative, leaned more into cinematic storytelling and genre-blending; this time he appears to be doubling down on pure horror, structured in a modular way. The involvement of Jordan Peele, known for his psychologically rich horror films, further elevates expectations—for both narrative depth and scares. Plus, the “Knock” concept hints at a highly personal fear translated into game form—something that could deliver more than cheap jump scares if done right.
Key Takeaways From the Trailer:
- “Knock” likely refers specifically to Kojima’s own horror segment within OD—don’t assume the entire game is about the knock sound.
- Expect multiple horror experiences bundled into one game, each directed or designed by different creators.
- There’s still much we *don’t* know—platforms, gameplay, and release timing are all largely unconfirmed.